Virtual reality (VR) is a computer-generated simulation of a 3D environment, which can be explored and interacted with by a person. A person using virtual reality equipment is able to “look around” the artificial world, and with high-end VR systems can move about in it (and interact with objects or persons) as if physically present. Virtual Reality also known as “Virtuality”, is a term used to describe the concept of immersive environments that can simulate physical presence in places in the real world or imagined worlds, by means of special equipment including head-mounted displays or data gloves.
One early goal of virtual reality research was to develop 3D displays that could be perceived visually without special equipment
Later advances in technology allowed for more realistic interactions through touch and sound
The Virtual Reality Modelling Language (VRML), first introduced in 1994, was intended for the development of “virtual worlds” without dependency on headsets
By 2005, market interest for VR products was growing rapidly but following years saw many software developers lose interest due to hardware costs; further problems arose because there were few titles worth purchasing
In 2016, Palmer Luckey founded Oculus VR which was later acquired by Facebook for $2 billion; Oculus developed an inexpensive head-mounted display called the Rift which became one of the most popular brand names associated with modern VR technology
The Oculus Rift has been successful because it offers an immersive experience at an affordable price.
Virtual reality (VR) is a computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. Virtual reality artificially creates sensory experience, which can include sight, hearing, touch, taste, and smell.
VR has been defined as “a realistic and interactive computer-generated 3D world that can be explored and interacted with by an individual.” This definition is similar to the concept of augmented reality (AR), but they are different in several ways: while virtual worlds differ from real life because they are not physically recognizable under normal circumstances; AR overlays information on top of the real world around you; whereas VR replaces your current environment altogether.
The term “metaverse” is used to describe a virtual reality world. It’s a 3D space that can be accessed through a VR headset, like the Oculus Rift or HTC Vive. You can interact with other people in real time, just like you would if you were hanging out in real life. Except instead of being confined by your physical location, you’re not bound by any barriers—you can go wherever and do whatever you want!
If we think back on all the sci-fi movies we’ve watched over the years, they all seem to feature some kind of metaverse where people spend most of their time interacting with each other online or using their avatars as an extension of themselves. In Ready Player One for example, Wade Watts (played by Tye Sheridan) interacts with his friends Aech (Lena Waithe), Daito (Philip Zhao), Sho/The Innovator (Win Morisaki), Kira/Samantha Evelyn Cook and Shoto/Nolan Sorrento in OASIS so often that he falls for Kira even though she lives across the country from him at school! He also spends most of his free time playing games within OASIS too!
In order to understand virtual reality, you first need to understand the concept of a metaverse, what it means and how it works.
To understand the concept of metaverse, you first need to understand virtual reality and the web 3.0.
Web 3.0 is an extension of the internet that uses technology such as blockchain to make it easier to use, and has far more features than previous iterations of the internet.
In summary, the metaverse is a collection of virtual spaces that users can access through their computers or other devices. The term was originally coined by Neal Stephenson in his 1992 science fiction novel Snow Crash and refers to what might happen if people could enter different worlds on the internet. Nowadays, this concept has evolved into something more concrete as developers work towards building an actual metaverse with apps like Linden Lab’s Sansar (which is currently in beta) which allows users to create their own environments through 3D modeling software like Maya or Blender before uploading them onto an online platform where other users can explore them while interacting with each other.